Wardogs studio CEO issues new statement, after backlash for saying his studio won’t hire people who “constantly tweet anti-crunch messaging”
eurogamer.net Sep 16, 2026

Wardogs studio CEO issues new statement, after backlash for saying his studio won’t hire people who “constantly tweet anti-crunch messaging”

AI-summarised brief · reviewed before publication

Bulkhead CEO Joe Brammer sparked controversy after an interview on The Game Business in which he admitted the studio expects occasional crunch and that it screens job applicants’ social media for anti‑crunch posts. The remarks prompted a backlash on X, with critics accusing him of endorsing a hostile work environment. Brammer later responded to Eurogamer, claiming his comments were taken out of context and emphasizing that Bulkhead offers a four‑day work week for part of development, gives staff December off, and has a broad employee‑ownership structure. He insisted crunch is not mandatory but an acknowledged possibility, and that monitoring socials is simply a cultural filter. The dispute highlights ongoing tensions over labor practices in the UK gaming sector.

💡 Why It Matters

  • · It exposes how public statements on workplace expectations can quickly polarize a studio’s reputation, forcing leaders to navigate legal gray areas while defending their culture.