Wardogs studio checks the Steam accounts of their hires to make sure they’re “passionate about FPS games” as “you wouldn’t let me go and make Final Fantasy”
AI-summarised brief · reviewed before publication
Bulkhead’s Wardogs studio has instituted a unique hiring filter, requiring applicants to demonstrate substantial Steam hours in first‑person shooters before being considered for development roles. Executive director Joe Brammer explained that the studio’s focus on FPS titles and its costly anti‑cheat infrastructure demand developers who are deeply familiar with the genre. The policy is presented as a way to align talent with the studio’s vision and to ensure that new hires are genuinely passionate about FPS gameplay.
💡 Why It Matters
- · By vetting candidates on actual playtime, Wardogs signals a shift toward expertise‑driven hiring in indie game development, potentially raising the bar for quality and authenticity in the FPS market.