Final Fantasy 7 Revelation lead says making each game in the trilogy complete was “non-negotiable”
gamesradar.com Oct 3, 2026

Final Fantasy 7 Revelation lead says making each game in the trilogy complete was “non-negotiable”

AI-summarised brief · reviewed before publication

Naoki Hamaguchi, director of the Final Fantasy VII Revelation trilogy, said the series was built on a “non‑negotiable” rule: each installment must feel like a complete game despite being part of a larger narrative. He explained that this approach prevents creators from leaving gaps under the assumption future parts will fill them. Consequently, the 2020 Remake ends with Cloud’s escape from Midgar, while the 2024 Rebirth concludes at a famously tragic moment, both serving as self‑contained climaxes. Hamaguchi also noted that certain locations, such as Rocket Town and Wutai, were omitted from Rebirth to avoid over‑crowding the story. He hinted at a new, gentler side of Cloud in the upcoming final chapter, emphasizing character relationships and personal resolution.

💡 Why It Matters

  • · By insisting each chapter stands alone, Square Enix ensures players receive a satisfying narrative payoff now, not later, strengthening engagement across the multi‑year rollout.
  • · This design choice also reshapes fan expectations for pacing and character development in long‑form game remakes.