Former Last of Us dev says “the idea of a monolithic GTA 6” or Elder Scrolls 6 is “intimidating”
AI-summarised brief · reviewed before publication
Former Naughty Dog visual effects artist Matt Radford, now running his own studio, expressed a preference for concise, focused games over sprawling blockbusters like GTA 6 or Elder Scrolls 6. In a Kiwi Talkz interview, he noted that lengthy titles can be prohibitive for many players and that high development budgets—often exceeding $200 million—could be reduced by concentrating on tighter experiences. Radford praised the potential of GTA 6 while urging the industry to support its success.
💡 Why It Matters
- · Shorter games can broaden player accessibility and curb escalating development costs, offering a viable alternative to the current trend of massive, expensive AAA titles.