Arc Raiders devs had the same debates as players over PvE, but “dad gamers” pushed them to try it
AI-summarised brief · reviewed before publication
Embark Studios released a limited‑time PvE‑only toggle for Arc Raiders after internal debates mirrored player discussions. Executive producer Aleksander Grøndal said the decision was driven by a growing “dad gamer” segment that prefers cooperative play without PvP interference. The test revealed immediate griefing and loot‑stealing incidents, prompting concerns about balance and economy. Grøndal emphasized that data from the trial will guide any permanent PvE implementation, while acknowledging the need for careful tuning.
💡 Why It Matters
- · The trial highlights how player‑driven demand can force developers to pivot game design, potentially reshaping the competitive‑PvP market and setting a precedent for community‑informed feature rollouts.