Control: Resonant review — Remedy’s newest chapter is a masterclass in mood, mystery, and world‑building
AI-summarised brief · reviewed before publication
Remedy Entertainment’s Control: Resonant, the sequel to Control, launches on Xbox and PC at $59.99, expanding the RemedyVerse with an open‑world Manhattan teeming with gravity‑defying architecture, side quests, and traversal puzzles. Players assume the role of Dylan Faden, formerly possessed by the Hiss, now freed and tasked with locating his missing sister Jesse, the FBC Director, while defending the Federal Bureau of Control from lingering paranormal threats. The game builds on the original’s narrative pedigree, delivering TV‑level storytelling, top‑tier voice acting, and a compelling sibling dynamic amplified by dialogue choices with handler Zoe. Level design rivals classics like Halo and Portal, and combat benefits from new abilities, though melee depth remains limited. Visuals, performance, and physics receive high marks, cementing the title as Remedy’s most ambitious story‑driven experience to date.
💡 Why It Matters
- · By turning a previously linear narrative into a richly layered open world, Remedy redefines how story‑heavy games can engage players through exploration, setting a new benchmark for immersive storytelling in the genre.