Final Fantasy 7 Revelation has a hard mode you can select from the start
AI-summarised brief · reviewed before publication
Final Fantasy 7 Revelation’s producer Naoki Hamaguchi confirmed that the title will feature a selectable Hard Mode from the outset, a departure from the series’ previous entries where hard difficulty unlocked only after a full playthrough. The new mode will not mirror Remake or Rebirth’s implementation; instead, it aligns with Revelation’s redesigned combat system and includes expanded player options beyond simple item bans. A novel “Enemy Strength” setting lets players toggle between Dynamic and static enemy behaviors, offering additional strategic depth. Hamaguchi also highlighted extensive end‑game content, ensuring that challenges persist after the main story concludes. These changes aim to satisfy veterans seeking heightened difficulty while preserving flexibility for a broader audience. The feature is to boost replay value for fans.
💡 Why It Matters
- · By letting players choose high difficulty at launch, Revelation transforms the traditional unlock‑and‑replay loop into an immediate challenge, encouraging deeper mastery from day one.