Ex-Resident Evil dev says Code Veronica “had a direct, negative development on the franchise”
AI-summarised brief · reviewed before publication
Former Capcom manager Miguel Corti claims Resident Evil: Code Veronica set the franchise on a path that led to action‑heavy Resident Evil 5 and 6. In a series of Bluesky posts, Corti argued the 2000 Dreamcast title’s ambitious design, sprawling locales and cinematic opening diverged from horror roots, encouraging later developers to prioritize spectacle. He said the game’s “dated, punishing” mechanics made it a polarizing entry and that many staff still regard it as the pinnacle of pre‑RE4 titles, a view he disputes in favor of Resident Evil 2. Corti, who joined Capcom in 2007 and rose to senior manager, believes the upcoming Code Veronica remake will address those flaws, but original’s legacy remains a flashpoint in debates over series’ direction.
💡 Why It Matters
- · Corti’s claim reframes Code Veronica as the hidden catalyst behind Capcom’s later shift to action‑oriented sequels, suggesting that early design choices can steer a franchise for decades.