“For most of development, GTA 3 was in a sorry state”: Rockstar veteran reflects ahead of GTA 6
gamesradar.com Oct 24, 2026

“For most of development, GTA 3 was in a sorry state”: Rockstar veteran reflects ahead of GTA 6

AI-summarised brief · reviewed before publication

Rockstar veteran Obbe Vermeij marked the 25‑year anniversary of Grand Terror Auto 3, revealing that the game was in a “sorry state” for most of its development. Frequent crashes, low frame rates, and a map riddled with holes plagued the project until the final six months, when performance improved to 30 fps. Vermeij explained that GTA 3 was built from scratch after Take‑Two’s acquisition of DMA Design, with little reuse from earlier titles. He contrasted the relatively smooth, small‑team process of GTA 3 with the prolonged, complex development of GTA 6, noting that Rockstar now has a larger, more structured pipeline.

💡 Why It Matters

  • · The retrospective underscores how early technical struggles can shape a landmark title’s legacy, while highlighting Rockstar’s evolution from a tight-knit studio to a massive, process‑driven organization.