Doom’s John Romero confirms his new FPS is saved after Xbox abandoned it
AI-summarised brief · reviewed before publication
John Romero’s studio, Romero Games, survived a near‑shutdown after Xbox abandoned its 110‑person FPS project. The team was cut to five, then rebuilt with ten key leads, and the game was completely redesigned for a small team. Romero confirmed a new, undisclosed publisher that grants full creative freedom, allowing the studio to repurpose existing assets and continue development. The project now proceeds as a new IP with a scaled scope, keeping the studio operational amid Microsoft’s layoffs.
💡 Why It Matters
- · The move shows how independent studios can pivot and survive after corporate cutbacks, preserving creative talent and industry diversity.