Input Lag Is So Bad in Call of Duty: Modern Warfare 4 on Nintendo Switch 2 That Players Suffer From a ‘Competitive Disadvantage’
AI-summarised brief · reviewed before publication
Digital Foundry’s performance review of Call of Duty: Modern Warfare 4 on Nintendo Switch 2 reveals a competitive disadvantage caused by severe input lag. In docked mode the game registers an average 81 ms delay, while portable mode spikes to 100 ms, roughly double the 49.1 ms measured on PlayStation 5. Although the Switch 2 version maintains its 60 fps target in most multiplayer scenarios, occasional frame‑rate dips occur, such as when using a riot‑shield visor, and Variable Refresh Rate only partially mitigates them. The campaign runs at 30 fps with reduced texture fidelity, but remains playable. Ported by Digital Legends with Infinity Ward’s support, the title marks the first Call of Duty on a Nintendo console since 2013, fulfilling a post‑acquisition commitment by Microsoft to expand the franchise’s platform reach.
💡 Why It Matters
- · Switch 2 players face a tangible latency gap that can swing match outcomes, underscoring how hardware constraints still shape cross‑platform fairness in esports‑focused titles.