Dungeons in World of Warcraft: Forever get a huge XP buff, but power-levellers shouldn’t celebrate just yet
AI-summarised brief · reviewed before publication
World of Warcraft: Forever has increased dungeon mob experience by 50 percent, raising the XP gained from all enemies killed inside any dungeon. Community manager Kaivax said the change is intended to make repeat runs feel more rewarding, addressing long‑standing complaints that reduced dungeon XP made multiple clears unrewarding. The original low‑XP design was meant to discourage power‑levelling and push players toward open‑world exploration, but it also left quests in dungeons such as Wailing Caverns and Blackfathom Deeps frustratingly slow to complete. After the buff, dungeon mob XP will sit at roughly 36 percent of Classic’s original rate, still below world‑quest XP but noticeably higher than before. Developers have continued rapid post‑launch hotfixes, including this adjustment, as the expansion records its biggest launch in series history.
💡 Why It Matters
- · The tweak revives a niche levelling loop, giving players a viable alternative to open‑world grinding and reshaping how content pacing is managed in the new expansion.