“Art, including characters, terrain, animations, cutscenes and UI” Bandai Namco and Monolith Soft helped out with Ocarina of Time on Switch 2
eurogamer.net Nov 9, 2026

“Art, including characters, terrain, animations, cutscenes and UI” Bandai Namco and Monolith Soft helped out with Ocarina of Time on Switch 2

AI-summarised brief · reviewed before publication

Monolith Soft and Bandai Namco Studios served as support studios for the Switch 2 release of The Legend of Zelda: Ocarina of Time, contributing visual assets such as characters, terrain, animations, cutscenes, and UI. Their work is credited in the game’s launch on 5 November 2026. Bandai Namco’s involvement follows prior collaborations on Nintendo titles, including Metroid Prime 4 and first‑party Switch 2 games. The partnership highlights Nintendo’s strategy of partnering with external studios for high‑profile remakes.

💡 Why It Matters

  • · The collaboration signals Nintendo’s continued reliance on specialized external talent to refresh classic IPs, potentially setting a precedent for future remakes and cross‑studio partnerships.