Under pressure, Big Walk studio reveals it used generative AI “sparingly” while making its hit 2026 game
eurogamer.net Nov 10, 2026

Under pressure, Big Walk studio reveals it used generative AI “sparingly” while making its hit 2026 game

AI-summarised brief · reviewed before publication

Australian indie studio House House disclosed that it employed generative AI “sparingly” while finalising its acclaimed multiplayer puzzle title Big Walk. The developer said large‑language models were used only to troubleshoot difficult bugs and to research third‑party code issues, contributing less than 0.1 % of the game’s source code. The admission follows a controversy at the Independent Games Festival, where 19 jurors pledged to reject any entry that used AI during development after a surge in such submissions. House House had not previously disclosed AI use on Steam, noting the platform does not require it, and released the statement after public pressure. The studio also acknowledged the lack of an internal AI policy and pledged to create one to ensure ethical development practices.

💡 Why It Matters

  • · The disclosure pressures festivals and platforms to define clear AI‑use disclosure rules, shaping how future games will be judged and marketed.