Phantom Blade Zero Doesn’t Have an Achievement for Beating Its Hardest Mode; A Growing Trend in the Games Industry Is to Blame
AI-summarised brief · reviewed before publication
S‑GAME’s upcoming action RPG, Phantom Blade Zero, features a 66‑Days Mode that challenges players to finish the campaign in 66 attempts. Despite the mode’s difficulty, the studio announced no separate achievement for it, stating all achievements are obtainable in a single playthrough on any difficulty. The article argues this reflects a broader industry trend of simplifying achievement systems to appeal to players who use trophies as purchase criteria, potentially undermining the purpose of achievements.
💡 Why It Matters
- · By removing hard‑mode rewards, developers risk eroding the incentive for dedicated play, reshaping how gamers value completion and potentially shifting design priorities toward easier, more marketable trophy lists.