Hololive Dreams: How the Development Team Used RPG Mechanics to Create a Giant Rhythm Game
ign.com Aug 2, 2026

Hololive Dreams: How the Development Team Used RPG Mechanics to Create a Giant Rhythm Game

AI-summarised brief · reviewed before publication

Hololive Dreams, a rhythm game released on July 23, integrates RPG mechanics to broaden its appeal beyond traditional music-game enthusiasts. Developed by COVER and featuring over 50 virtual talents from the hololive agency, the title combines rhythm gameplay with theme park management and various mini-games. Producer Mr. O and Head Supervisor Mr. K explained that this hybrid structure aims to create a larger-scale experience, motivating players who might otherwise avoid rhythm games. The game includes 150 songs, ensuring each of the 54 playable characters has at least two tracks, including originals and covers selected for Japanese audiences. This extensive library is designed to compete in Japan’s saturated mobile rhythm market. While available on PC, upcoming events will primarily target Android and iOS users. The development team emphasized equal representation for all talents, avoiding favoritism by balancing ensemble songs and individual tracks. This approach seeks to engage both existing fans and new players through diverse gameplay loops that propel park expansion and character progression.

💡 Why It Matters

  • · By embedding rhythm challenges within a broader RPG framework, the developers transform passive music appreciation into active progression, potentially expanding the genre's demographic reach.
  • · This structural shift addresses the high churn rate common in pure rhythm games by offering varied objectives that sustain long-term engagement.