Former Assassin’s Creed lead’s new game has a roguelike twist with randomized abilities that reset on death, and your witchy protagonist will look great using them
gamesradar.com Aug 10, 2026

Former Assassin’s Creed lead’s new game has a roguelike twist with randomized abilities that reset on death, and your witchy protagonist will look great using them

AI-summarised brief · reviewed before publication

Patrice Désilets, former Assassin’s Creed lead, unveiled 1666: Amsterdam’s roguelike mechanics, where players collect abilities from jewelry‑box coffers scattered across the city. Each coffer offers three options, and abilities are lost upon death, forcing a new lottery each restart. The protagonist, Noa, can equip unlimited abilities if she survives, but the game’s design encourages varied playthroughs. The demo highlighted skills like Kinesia, enhancing speed, and a parkour‑style travel ability, showcasing the title’s dynamic combat and exploration.

💡 Why It Matters

  • · The death‑reset mechanic forces players to adapt strategies on the fly, turning each run into a fresh tactical challenge.
  • · This design choice could redefine how roguelike elements are integrated into narrative‑driven historical adventures.