“That’s unacceptable”: Red Dead Redemption dev says crunch at Rockstar was to “put on the show” for executives, not to fix bugs
gamesradar.com Aug 19, 2026

“That’s unacceptable”: Red Dead Redemption dev says crunch at Rockstar was to “put on the show” for executives, not to fix bugs

AI-summarised brief · reviewed before publication

Kris Roberts, a longtime Rockstar employee who led multiplayer design for Red Dead Redemption, describes the final six months of the game’s development as the worst crunch he has seen. He claims overtime was driven by a need to “put on a show” for executives rather than to fix bugs, with core hours expanding to full weekends and optional Sundays becoming mandatory. Roberts highlights the psychological toll of sleep deprivation and the pressure to appear present during executive visits, ultimately prompting his departure.

💡 Why It Matters

  • · The account exposes how executive expectations can distort development priorities, turning quality work into a performance spectacle.
  • · It underscores the urgency of addressing workplace culture and labor practices in high‑profile studios.