Ahead of Persona 6 and his own new JRPG, series veteran takes us back to “how Persona came about”
gamesradar.com Nov 12, 2026

Ahead of Persona 6 and his own new JRPG, series veteran takes us back to “how Persona came about”

AI-summarised brief · reviewed before publication

Foundational designer Kouji Okada announced Villain:Code, a new RPG launching on PS4, PS5, Switch, Switch 2 and Steam on Jan 26 2027. In a GamesRadar+ video, Okada traced his career from early Megami Tensei titles—1987’s Megami Tensei, 1992’s Shin Megami Tensei, and 1996’s Revelations: Persona—through the experimental “Shin Megami Tensei if…” which proved players welcomed a smaller, intimate setting. That success led to the school‑based Persona series, a formula that persists into the upcoming Persona 6. Villain:Code also centers on students, a choice Okada says leverages universal, nostalgic school experiences to heighten emotional storytelling. He emphasized his signature design philosophy: blending world‑building and gameplay into a unified, message‑driven experience, while noting the new title is not a Persona clone. The game promises combat, character arcs and a soundtrack by composers.

💡 Why It Matters

  • · Okada’s comeback offers a direct lineage from Persona’s origins, showcasing how his unified design approach can refresh the school‑life RPG formula for a new generation.