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Playing God: The revolutionary AI that made Black & White still unforgettable
In 2001, Lionhead Studios released Black & White, a sandbox game that let players assume godlike control over creatures and environments, guided by machine‑learning AI. The title built on Peter Molyneux’s Bullfrog legacy of power fantasies, adding moral choices that altered landscapes and character behavior. Key developers included Richard Evans and Demis Hassabis, who later founded DeepMind. The game’s AI enabled creatures to learn and adapt, setting a benchmark for interactive NPCs that remains unmatched in subsequent [...]