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Root publisher reveals its next board game, and it’s a mech vs. monsters challenge inspired by Dark Souls
Leder Games announced its upcoming board game “Stomp,” a cooperative dexterity title where players pilot mechs to halt kaiju attacks on a city. Designed by Taylor Shuss with art by Evan Palmer, the game blends asymmetrical play, requiring players to adapt to each monster’s unique abilities. Inspired by Dark Souls’ tactical execution, the mechanics involve flicking shots with perfect information but variable outcomes. “Stomp” will launch on Kickstarter in 2027, marking a stylistic shift from the publisher’s acclaimed woodland strategy [...]