eurogamer.net
The Blood of Dawnwalker getting a new difficulty option, combat changes and more in game’s first “big” patch scheduled for early October
Game director Konrad Tomaszkiewicz announced a substantial October patch for The Blood of Dawnwalker that adds a new, easier difficulty level, revamps combat targeting, and improves escape mechanics. The forthcoming “Story” mode will replace the current easiest setting, while the existing Story difficulty will be renamed and sit between Fair and Challenging tiers, giving the game five distinct levels. Targeting quirks tied to stun abilities will be adjusted, allowing smoother target switches and reducing accidental self‑stuns. Performance issues [...]