gamesradar.com
Edgerunners 2 and Resident Evil prove that game worlds, not characters, make the best adaptations
The article discusses how recent adaptations—Zach Cregger’s Resident Evil film and the second season of Cyberpunk: Edgerunners—demonstrate that faithfully recreating a game’s setting can succeed where character‑centric retellings often fail. Both projects anchor new narratives within the original worlds of Raccoon City and Night City, preserving iconic locations and visual cues while introducing fresh protagonists. The approach has earned praise from fans and developers, suggesting a viable model for future game‑to‑screen adaptations. [...]