eurogamer.net
Under pressure, Big Walk studio reveals it used generative AI “sparingly” while making its hit 2026 game
Australian indie studio House House disclosed that it employed generative AI “sparingly” while finalising its acclaimed multiplayer puzzle title Big Walk. The developer said large‑language models were used only to troubleshoot difficult bugs and to research third‑party code issues, contributing less than 0.1 % of the game’s source code. The admission follows a controversy at the Independent Games Festival, where 19 jurors pledged to reject any entry that used AI during development after a surge in such submissions. House House had [...]