For Nier Automata, Yoko Taro made the RPG he wanted to and “tried to stay hidden from Square Enix”
AI-summarised brief · reviewed before publication
Yoko Taro, the director of Nier: Automata, has long been known for his unconventional, philosophically driven games. After the first Nier’s mixed reception, Taro approached Automata without external directives, crafting a title that blended accessible action with his signature esoteric storytelling. The result was a commercial success, selling over 10 million copies and earning acclaim as one of the best RPGs. Taro’s comments reveal his self‑aware humor and frustration with industry shifts, such as the decline of physical media.
💡 Why It Matters
- · The game’s success demonstrates that niche, concept‑heavy titles can achieve mainstream appeal, reshaping expectations for indie‑style storytelling in big‑budget RPGs.