Former Halo lead suggests three ways Activision could revive the legendary series, and urges the company to hire laid off Bungie staff
eurogamer.net Sep 30, 2026

Former Halo lead suggests three ways Activision could revive the legendary series, and urges the company to hire laid off Bungie staff

AI-summarised brief · reviewed before publication

Former Halo franchise director Frank O’Connor outlined three strategic directions for Activision’s upcoming Halo title in a LinkedIn post, emphasizing the need to assemble a “purpose‑built team.” He urged the publisher to recruit talent laid off from Bungie and Halo Studios, citing their untapped expertise. The first path proposes a “classic” Halo experience that retains heavy movement and sandbox multiplayer while broadening appeal to grow the player base. The second suggests a radical reinvention—potentially an FPS‑RPG hybrid or a fresh narrative reboot—aimed at sparking curiosity among loyal fans. The third envisions adapting Halo to Activision’s proven Call of Duty model, leveraging seasonal content and monetisation structures for a recurring spectacle. O’Connor also warned against tying the game to hardware cycles or releasing on legacy consoles, noting Halo Infinite’s troubled multi‑platform rollout.

💡 Why It Matters

  • · Leveraging displaced Bungie talent could restore the series’ creative spark, while choosing the right development path will determine whether Halo regains its multiplayer dominance or becomes another franchise experiment.