Former Halo lead suggests three ways Activision could revive the legendary series, and urges the company to hire laid off Bungie staff
AI-summarised brief · reviewed before publication
Former Halo franchise director Frank O’Connor outlined three strategic directions for Activision’s upcoming Halo title in a LinkedIn post, emphasizing the need to assemble a “purpose‑built team.” He urged the publisher to recruit talent laid off from Bungie and Halo Studios, citing their untapped expertise. The first path proposes a “classic” Halo experience that retains heavy movement and sandbox multiplayer while broadening appeal to grow the player base. The second suggests a radical reinvention—potentially an FPS‑RPG hybrid or a fresh narrative reboot—aimed at sparking curiosity among loyal fans. The third envisions adapting Halo to Activision’s proven Call of Duty model, leveraging seasonal content and monetisation structures for a recurring spectacle. O’Connor also warned against tying the game to hardware cycles or releasing on legacy consoles, noting Halo Infinite’s troubled multi‑platform rollout.
💡 Why It Matters
- · Leveraging displaced Bungie talent could restore the series’ creative spark, while choosing the right development path will determine whether Halo regains its multiplayer dominance or becomes another franchise experiment.