“I was forced to ship the game” – Glen Schofield blames Krafton management for The Callisto Protocol’s problems
eurogamer.net Oct 13, 2026

“I was forced to ship the game” – Glen Schofield blames Krafton management for The Callisto Protocol’s problems

AI-summarised brief · reviewed before publication

Glen Schofield, co‑creator of Dead Space and founder of Striking Distance, blamed publisher Krafton for the troubled launch of The Callisto Protocol. In a GamesIndustry.biz interview, Schofield said Krafton withdrew a promised three‑month development extension during the COVID‑19 pandemic, forcing the team to ship in December 2022 instead of March 2023. He described how repeated staff illnesses, a shutdown of the Spain studio, and the need to support both PS4 and PS5 added $20 million in costs and logistical strain amid a global chip shortage. Schofield also criticized Krafton’s inexperience with single‑player releases, noting the publisher’s focus on PUBG and its legal disputes. The game launched with technical flaws, mixed reviews, and poor sales, prompting extensive post‑launch patching.

💡 Why It Matters

  • · The dispute exposes how aggressive publishing timelines can compromise game quality and staff wellbeing, underscoring the risks when publishers venture beyond their core expertise.