“Our industry is rotting” and AI made it worse, so DayZ creator wants to change how games are made
gamesradar.com Oct 17, 2026

“Our industry is rotting” and AI made it worse, so DayZ creator wants to change how games are made

AI-summarised brief · reviewed before publication

Dean Hall, creator of DayZ and co‑founder of RocketWerkz, warned that the game industry is “rotting” and that AI‑driven development tools have accelerated the decline. In response, his studio released “Brutal,” an open‑source C# framework designed to let developers break free from Unity and Unreal’s dominance. Hall described Brutal as a collection of tools rather than a full engine, but one that can serve as a foundation for custom engines. RocketWerkz is using it for its upcoming title Kitten Space Agency, and Ludeon Studios rebuilt RimWorld on a derived engine called Waylith, reporting 2‑4× performance gains without breaking mods. Felipe Falanghe, creator of Kerbal Space Program, also adopted Brutal for his next project, citing its flexibility for small teams. The initiative aims to give studios an alternative to proprietary engines that increasingly embed AI‑generated workflows and restrictive licensing.

💡 Why It Matters

  • · By providing a free, extensible framework, Brutal empowers developers to sidestep costly licensing models and retain control over performance, potentially reshaping the power balance between indie studios and major engine providers.