Stellar Blade is a success now but once came close to the brink: “We could only pay salaries for about three months”
eurogamer.net Sep 23, 2026

Stellar Blade is a success now but once came close to the brink: “We could only pay salaries for about three months”

AI-summarised brief · reviewed before publication

Shift Up CEO Hyung‑Tae Kim revealed that during the development of Stellar Blade the company faced severe cash shortages, with staff salaries covering only about three months. Investors questioned the title’s profitability, suggesting a different project would secure a higher valuation. Despite doubts, the game was completed and achieved multi‑million sales on PS5, breaking one million PC sales in three days. Shift Up is now developing the sequel Stellar Blade: Blood Rain, though a release date remains unannounced.

💡 Why It Matters

  • · The story illustrates how a Korean studio overcame investor skepticism to deliver a commercial hit, underscoring the growing confidence in South Korea’s ability to produce globally competitive AAA titles.