Stranger Than Heaven’s Combat Hits In All The Right Places | Preview
AI-summarised brief · reviewed before publication
Stranger Than Heaven, a standalone prequel to the Yakuza/Like A Dragon series, offers a unique combat system where players control each hand independently. The game is set across multiple time zones and cities, with the Summer Game Fest demo showcasing three different eras. Players take on the role of a younger Makoto Daito, using a combination of light and heavy attacks, grabs, and charged attacks to take down enemies. The combat system requires mastering timing and cadence, with the ability to dodge, block, and parry attacks. The demo featured three fights, each with increasing difficulty, and introduced new mechanics such as dual-wielding a crowbar and using a knife. The game's combat system is simple yet challenging to master, making it an exciting experience for players.