The making of Mewgenics: How Edmund McMillen kept his pet project alive for 13 years
AI-summarised brief · reviewed before publication
In August 2012, Edmund McMillen entered Ludum Dare 24 with the unpopular “1,000 kittens” theme, using a Flash‑based layering technique from The Binding of Isaac to prototype a game that could generate trillions of cat variants. Partnering with Tommy Refenes, the duo built an early version featuring a house, animated cats, and a Pokémon‑style combat minigame, slated for a PAX Seattle demo in 2013. The demo was withdrawn at the last minute, and Refenes abandoned the project to focus on Super Meat Boy Forever, effectively putting the cat game on hold. McMillen continued iterating solo, exploring different genres and collaborators, until he left Team Meat in 2016, after which he and Tyler Glaiel resumed development, eventually releasing Mewgenics to sell a million copies in its first week.
💡 Why It Matters
- · The game’s evolution shows how a dismissed game‑jam prompt can become a blockbuster through relentless iteration, highlighting the creative resilience behind indie success.