‘To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved’ — John Carmack Responds to id Software Layoffs
ign.com Jul 10, 2026

‘To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved’ — John Carmack Responds to id Software Layoffs

AI-summarised brief · reviewed before publication

John Carmack, co-founder of id Software, responded to the studio’s recent layoffs, acknowledging sadness but not anger. The cuts, part of Microsoft’s broader restructuring of Xbox, saw 96 in-office and 40 remote employees let go. Carmack suggested id Software was a “marginal business” for Microsoft and questioned how to increase revenue from its games. He emphasized that for games to survive long-term, they must succeed commercially, not just be popular among fans.

💡 Why It Matters

  • · Carmack’s candid take reflects the harsh realities of gaming under corporate ownership, where financial performance often trumps cultural impact.
  • · His words underscore the pressure on studios to deliver consistent profits in a landscape where a handful of titles—like Minecraft—can overshadow entire divisions.