Vice City was the GTA that established Rockstar’s killer formula – and 24 years on, it’s still one of the best games ever made
eurogamer.net Nov 14, 2026

Vice City was the GTA that established Rockstar’s killer formula – and 24 years on, it’s still one of the best games ever made

AI-summarised brief · reviewed before publication

Rockstar’s 2002 release Grand Theft Auto: Vice City, originally conceived as a DLC for GTA 3, became the franchise’s defining title within a year of development. With a $5 million budget and $13.2 million marketing spend, the game introduced a fully voiced protagonist—Tommy Vercetti, performed by Ray Liotta—alongside a star‑studded cast that included Burt Reynolds, Tom Sizemore, Luis Guzmán and Debbie Harry. The ambitious scope, 1980s Miami‑inspired setting, and technical polish cemented Vice City as a cultural milestone, showcasing Rockstar’s willingness to blend Hollywood talent with game design. Its rapid production, high‑profile voice work, and aggressive marketing helped establish the “killer formula” of narrative depth, cinematic flair, and open‑world freedom that still defines the series today.

💡 Why It Matters

  • · Vice City proved that video games could command Hollywood‑level production values, reshaping expectations for narrative and star power in interactive entertainment.