“We’re doing great,” says id Software boss, despite losing “about half of our studio” amid devastating Xbox cuts
eurogamer.net Nov 2, 2026

“We’re doing great,” says id Software boss, despite losing “about half of our studio” amid devastating Xbox cuts

AI-summarised brief · reviewed before publication

Id Software, the studio behind Doom and Quake, confirmed it has survived a major reduction that cut roughly half of its workforce after Microsoft’s Xbox “reset” led by CEO Asha Sharma. About 136 employees were let go, including many working on the id Tech engine, but co‑studio director Marty Stratton told reporters the remaining team is “incredibly viable” and that development and technology departments are stable. He echoed earlier comments from fellow co‑lead Hugo Martin that the studio’s size matches the team that produced Doom 2016 and that id Tech remains “alive and well.” Stratton also highlighted an intensified partnership with MachineGames, noting joint technology work and optimism about future projects, though no specific title has been announced in the pipeline.

💡 Why It Matters

  • · The studio’s quick rebound shows Microsoft can preserve core IP capabilities despite deep cuts, keeping its flagship engine ready for upcoming titles.