What we’ve been playing – “the rest of the party is, frankly, absolutely feral, so I’ve been trying to balance that out”
eurogamer.net Sep 19, 2026

What we’ve been playing – “the rest of the party is, frankly, absolutely feral, so I’ve been trying to balance that out”

AI-summarised brief · reviewed before publication

Chris Tapsell reports on a week of varied gaming, highlighting daily play of Pokémon TCG Pocket despite poor pack luck, a slow‑moving review of Star Wars: Zero Company, a new Dungeons & Dragons tabletop campaign featuring a pacifist Loxodon cleric, and an immersive experience with Moonlighter 2 on Xbox Series X. He notes the Rocket set’s playful art, the campaign’s feral party dynamics, and Moonlighter 2’s rewarding upgrade system that reshapes each run. The article blends personal anecdotes with game mechanics, offering readers a snapshot of current gaming trends.

💡 Why It Matters

  • · Tapsell’s review underscores how game design choices—such as card rarity and upgrade depth—directly influence player engagement and community discussion.
  • · His insights reveal the evolving balance between narrative immersion and mechanical satisfaction in modern gaming.