What we’ve been playing – “We’re in danger of making this a regular thing”
AI-summarised brief · reviewed before publication
The article recounts a week of varied gaming experiences, including Mat J’s philosophical musings, Connor’s return to classic Minesweeper after a data outage, and Bertie’s coordination of a second‑week “Big Walk” event with Eurogamer readers. It highlights the playful critique of games that “play themselves,” citing titles like Vampire Survivors and simple block‑stacking games. The piece also details the spontaneous adventures of the Big Walk group, from building a chair tower to navigating a rocky cliff, underscoring the community’s collaborative fun.
💡 Why It Matters
- · By spotlighting how players engage with both nostalgic and emergent titles, the article illustrates the evolving relationship between gamers and game design, revealing a shift toward shared, experiential play rather than solitary competition.