Mass Effect 5 was “special”, dev says, and BioWare’s response to Baldur’s Gate 3 and Cyberpunk 2077
AI-summarised brief · reviewed before publication
Former BioWare veterans revealed that development on a fifth Mass Effect installment progressed far enough to promise unprecedented player autonomy before the studio’s shutdown following Electronic Arts’ acquisition. Tony de Waal, who oversaw cinematics on titles from Mass Effect 2 to Dragon Age: The Veilguard, posted on LinkedIn that the team was crafting “something special,” aiming to surpass the choice mechanics of any existing RPG. He cited inspiration from Larian Studios’ Baldur’s Gate 3 and CD Projekt Red’s recent releases, noting BioBio’s intent to evolve the franchise while honoring the original trilogy. Senior writer Derek Künsken corroborated the claim on X, describing the work as “really cool” but confirming he could not disclose details. Both expressed disappointment that the project will never be released.
💡 Why It Matters
- · The unfinished game illustrates how corporate restructuring can halt innovative RPG development, depriving fans of a potentially genre‑defining experience.