Developer Lucas Martinic recreates Super Mario 64 as mixed-reality experience on the Meta Quest 3
analyticsinsight.net Aug 11, 2026

Developer Lucas Martinic recreates Super Mario 64 as mixed-reality experience on the Meta Quest 3

AI-summarised brief · reviewed before publication

Developer Lucas Martinic has created a mixed-reality adaptation of Super Mario 64 for the Meta Quest 3, utilizing Unity engine technology. The project leverages the headset’s passthrough capabilities and advanced hand-tracking features to merge the classic Nintendo platformer with the player’s physical environment. Users initially view Mario on a floating virtual screen before pinching the character to pull him into their real-world room. Once extracted, Mario can be held, moved, dropped, and repositioned, adding a tactile layer to traditional gameplay. Martinic describes the project as a work in progress, with planned improvements for hand accuracy, physics, and character animation. Future updates may include interactive enemies, such as Goombas, that can also be extracted and placed within the user’s surroundings. This experiment demonstrates how legacy gaming titles can be reimagined through modern mixed-reality hardware, offering a novel approach to character interaction that bridges digital assets and physical spaces without relying on traditional controllers or fixed-screen limitations.

💡 Why It Matters

  • · This project demonstrates how legacy gaming titles can be reimagined through modern mixed-reality hardware, offering a novel approach to character interaction that bridges digital assets and physical spaces.