Hideo Kojima doesn’t “much like the idea” of AI replacing artists after DLSS hit Death Stranding 2
AI-summarised brief · reviewed before publication
Hideo Kojima expressed reservations about AI’s role in game development after Nvidia’s DLSS 5 technology was used in Death Stranding 2. In a Koji10 podcast interview, the creator noted that while AI can efficiently restore old footage or upscale images, it lacks the capacity to grasp artistic intent, which is crucial for his projects. Kojima emphasized that any AI integration would need his direct control and warned against autonomous changes that could alter his creative vision. He acknowledged that AI will likely become a standard tool, but remains cautious about its influence on future titles such as OD and Physint.
💡 Why It Matters
- · Kojima’s stance highlights a growing debate over creative ownership in the era of generative AI.
- · His insistence on maintaining artistic intent could shape industry standards for AI integration in game development.