Long before GTA 6, Rockstar turned a Clair Obscur Expedition 33-sized budget into $600 million
AI-summarised brief · reviewed before publication
Rockstar Games’ 2004 release GTA: San Andreas sold over 12 million copies within 16 months, generating roughly $600 million in revenue from a reported $10 million development budget. The figure, highlighted by a 2006 USA Today article, underscores the massive return on a modest investment and illustrates how a mid‑size studio could produce a blockbuster. The data contrasts sharply with today’s multi‑hundred‑million‑dollar AAA budgets and informs debates on sustainable game development models.
💡 Why It Matters
- · The San Andreas case shows that high‑profit games can emerge from lean budgets, offering a benchmark for studios navigating the current high‑cost, high‑risk AAA environment.