The Sinking City 2 ditches the thinky stuff for classic survival horror, but I’m yet to decide if it’s truly better for it
eurogamer.net Aug 18, 2026

The Sinking City 2 ditches the thinky stuff for classic survival horror, but I’m yet to decide if it’s truly better for it

AI-summarised brief · reviewed before publication

The Sinking City 2 abandons the original’s detective‑driven open world for a tighter survival‑horror experience set in a flooded 1920s Arkham. Frogwares replaces Sherlock‑style gumshoe Calvin Rafferty with a new paranormal investigator, shifting the focus from deduction to combat against reanimated corpses and spidery monsters. The game retains the period‑rich, atmospheric backdrop—art‑deco architecture, submerged trams, and eerie Miskatonic University—but streamlines exploration into a more linear path that quickly pivots to tense, resource‑scarce encounters. Combat mechanics, long a weak point for the studio, are now responsive, featuring aimed shooting, melee stomps, and dodge rolls, though the crafting system feels peripheral. After roughly seven hours of play, the reviewer finds the horror‑centric redesign more engaging than its predecessor’s investigative approach.

💡 Why It Matters

  • · By swapping puzzle‑heavy investigation for visceral combat, Frogwares aims to capture a broader horror audience while finally delivering functional gunplay that could redefine its reputation in the genre.