I played March of Giants at Ubisoft Montréal, and it reminded me why small games can leave big impressions
windowscentral.com Oct 4, 2026

I played March of Giants at Ubisoft Montréal, and it reminded me why small games can leave big impressions

AI-summarised brief · reviewed before publication

Ubisoft Montréal’s new title, March of Giants, was showcased during a day of interviews, where a small, impromptu match revealed the game’s depth. The developer team, led by former Siege veteran Xavier Marquis, highlighted features such as commandable soldiers, strategic battleworks, and 4v4 matches that conclude when two Bastions fall. A spontaneous session with journalists and developers demonstrated the game’s MOBA‑style mechanics, including jungle control, Acolade shop takedowns, and dynamic team composition. The match underscored the title’s competitive balance and strategic layers.

💡 Why It Matters

  • · The session illustrates how indie‑sized projects can deliver complex, high‑stakes gameplay that rivals larger franchises, potentially reshaping expectations for mid‑budget titles.